This week we were doing basic modelling, we initially just did very basic geometry by opening the create tab and clicking on sphere left clicking in the view port and dragging it on. We then messed around with the other standard primitives like the tube and the cylinder and put them together to try and make something a little more complex, a tea cup for example:
After resetting the scene I created a box, I then opened the modifier tab which brought up options for the size and the segments of the box. I then added a bend modifier to the box and changed the angle to 90 degrees, the more segments the box had the smoother the 90 degree bend looked, we tried it with 3 segments, 8 segments and 32 segments. Then I added a taper modifier to the box, this allowed me to change the curves of the box. I changed the taper amount value to 3.0 and the curve to -5.0, here is what the box looked like with the effects of the bend and the taper:
After resetting the scene again I went back to the create tab and selected shapes from the buttons within the tab and the selected line. Under the creation method section I changed the initial type to corner and drag type to smooth. So I just played around a little in the different ways of creating lines:
if you left click the last point on the line so it touches the first point of the line an option will come up to close the spline, if you select yes the line will be closed off.
I then reset my workspace again and created a smooth spline matching the example given, after the spline was created and selected I went to the modifier tab and selected lathe from the dropdown menu, this spins the shape around the central axis creating 3D geometry. On the menu on the right three options appear for me to choose which axis the shape spins around. Here is how it looks on the X axis:
We then went on to look at boolean operations. First of all I created a basic box and a basic sphere and placed the sphere in the middle of the box, with the box selected I then went to the create tab and selected geometry selection then compound objects and then clicked ProBoolean. In the parameters section there are a few operations that are there to select, we used subtraction.I clicked the start picking and click on the sphere, the sphere is then cut out of the box:
Using these techniques we created a space craft and I assigned a few materials to the scene: