Saturday, 3 March 2012

Week One

In the first week of the 3D course we were initially just looking at the basic controls of 3DS Max, zoom rotate and pan around an existing scene. We then went on to insert a camera into the scene. To look at the scene through the cameras eye you simply have to change one of the view ports to camera. We then messed around with the different controls of the camera like zoom, pan and arc rotate. I then rendered out the scene through the cameras view and this is what it looked like:


I then had to add an orange to the scene, to do this I simply had to add a sphere of an appropriate size and position it correctly. Then a material needed to be added so it would look like and orange and not just a green sphere.

 Pressing 'M' will bring up the material editor menu, click on the one that looks like and orange and drag it onto the sphere in the view port, this is how it looks with the material on:



After creating the orange I had to animate the scene. To do so I first selected the key frame button so every adjustment I made would be saved. I moved the time slider to frame 100 and moved the orange into the air then I rotated the bottle in frame 100 rotated and moved the knife and apple, after all of this this is what the scene looked like:


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